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lakcaj
Joined: 27 Sep 2006 Posts: 107
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Posted: Mon Mar 17, 2008 4:05 pm Post subject: Object being rendered black |
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Hello everyone. Just working on a simple scene. I created an object and then duplicated it, and scaled it by -1 on the x-axis, effectively mirroring it. However, when I try to render it with Radium, the mirrored object is being rendered pure black. It has the exact same material assigned to it as the original object. Here's a picture of the render:
and here's the .blend if anyone wants to take a look. I've tried recalculating the normals outside, but that didn't fix it. Not sure what the culprit is in this case:
http://jsnake.googlepages.com/wall-e35.blend |
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rgigante
Joined: 16 Feb 2007 Posts: 23 Location: Italy
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Posted: Wed Mar 19, 2008 11:08 am Post subject: |
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Great... another wall-e addicted!!!!!
I think the problem isn't solved by recalculating normals (because on the same mesh prolly u haven't inward and outward normals that need to be homogenized) but simply try to flip(invert) the normals of each mesh that looks black.
Regards, Riccardo. |
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